12 research outputs found

    BCI-Based Navigation in Virtual and Real Environments

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    A Brain-Computer Interface (BCI) is a system that enables people to control an external device with their brain activity, without the need of any muscular activity. Researchers in the BCI field aim to develop applications to improve the quality of life of severely disabled patients, for whom a BCI can be a useful channel for interaction with their environment. Some of these systems are intended to control a mobile device (e. g. a wheelchair). Virtual Reality is a powerful tool that can provide the subjects with an opportunity to train and to test different applications in a safe environment. This technical review will focus on systems aimed at navigation, both in virtual and real environments.This work was partially supported by the Innovation, Science and Enterprise Council of the Junta de Andalucía (Spain), project P07-TIC-03310, the Spanish Ministry of Science and Innovation, project TEC 2011-26395 and by the European fund ERDF

    A brain-computer interface with vibrotactile biofeedback for haptic information

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    <p>Abstract</p> <p>Background</p> <p>It has been suggested that Brain-Computer Interfaces (BCI) may one day be suitable for controlling a neuroprosthesis. For closed-loop operation of BCI, a tactile feedback channel that is compatible with neuroprosthetic applications is desired. Operation of an EEG-based BCI using only <it>vibrotactile feedback</it>, a commonly used method to convey haptic senses of contact and pressure, is demonstrated with a high level of accuracy.</p> <p>Methods</p> <p>A Mu-rhythm based BCI using a motor imagery paradigm was used to control the position of a virtual cursor. The cursor position was shown visually as well as transmitted haptically by modulating the intensity of a vibrotactile stimulus to the upper limb. A total of six subjects operated the BCI in a two-stage targeting task, receiving only vibrotactile biofeedback of performance. The location of the vibration was also systematically varied between the left and right arms to investigate location-dependent effects on performance.</p> <p>Results and Conclusion</p> <p>Subjects are able to control the BCI using only vibrotactile feedback with an average accuracy of 56% and as high as 72%. These accuracies are significantly higher than the 15% predicted by random chance if the subject had no voluntary control of their Mu-rhythm. The results of this study demonstrate that vibrotactile feedback is an effective biofeedback modality to operate a BCI using motor imagery. In addition, the study shows that placement of the vibrotactile stimulation on the biceps ipsilateral or contralateral to the motor imagery introduces a significant bias in the BCI accuracy. This bias is consistent with a drop in performance generated by stimulation of the contralateral limb. Users demonstrated the capability to overcome this bias with training.</p

    Brain-Controlled Wheelchair Through Discrimination of Two Mental Tasks

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    Recently, Brain-Computer Interface (BCI) research has been targeted at the rehabilitation of motor-disabled individuals because it helps to establish a communication and control channel for them. This new channel could be used to restore motor functions or to provide them with mobility using a BCI controlled motorized wheelchair. One of the most important limitations of these systems is to guarantee that a person can, through his mental activity, safely control the variety of navigation commands that provide control of the wheelchair: advance, turn, move back, and stop. The vast majority of the mobile robot navigation applications that are controlled via a BCI demand that the user performs as many different mental tasks as there are different control commands. Having a higher number of commands makes it easier for the subjects to navigate through the environment, since they have more choices to move. However, despite this is an intuitive solution, the classification accuracy of such systems gets worse as the number of mental tasks to identify increases. Some studies proved that the best classification accuracy is achieved when only two classes are discriminated. In order to enable an effective and autonomous wheelchair navigation with a BCI system without worsening user performance, our group proposed and later developed a new paradigm based on the discrimination of only two classes (one active mental task versus any other mental activity), which enabled the selection of four commands, besides the stop command: move forwards, turn right, move backward and turn left. In the present study, a subject participated in an experiment in order to freely control a wheelchair carrying out continuous movements. The obtained results suggest that the proposed BCI system seems to be an effective way of driving a robotic wheelchair autonomously.This work was partially supported by the University of Málaga, by the Spanish Ministry of Economy and Competitiveness through the projects LICOM (DPI2015-67064-R) and INCADI (TEC 2011-26395), and by the European Regional Development Fund (ERDF).2018-12-3

    Delta band contribution in cue based single trial classification of real and imaginary wrist movements

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    The aim of this study was to classify different movements about the right wrist. Four different movements were performed: extension, flexion, pronation and supination. Two-class single trial classification was performed on six possible combinations of two movements (extension-flexion, extension-supination, extension-pronation, flexion-supination, flexion-pronation, pronation-supination). Both real and imaginary movements were analysed. The analysis was done in the joint time-frequency domain using the Gabor transform. Feature selection was based on the Davis-Bouldin Index (DBI) and feature classification was based on Elman's recurrent neural networks (ENN). The best classification results, near 80% true positive rate, for imaginary movements were achieved for discrimination between extension and any other type of movement. The experiments were run with 10 able-bodied subjects. For some subjects, real movement classification rates higher than 80% were achieved for any combination of movements, though not simultaneously for all six combinations of movements. For classification of the imaginary movements, the results suggest that the type of movement and frequency band play an important role. Unexpectedly, the delta band was found to carry significant class-related information

    Combining BCI with Virtual Reality: Towards New Applications and Improved BCI

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    International audienceBrain-Computer Interfaces (BCI) are communication systems which can convey messages through brain activity alone. Recently BCIs were gaining interest among the virtual reality (VR) community since they have appeared as promising interaction devices for virtual environments (VEs). Especially these implicit interaction techniques are of great interest for the VR community, e.g., you are imaging the movement of your hand and the virtual hand is moving, or you can navigate through houses or museums by your thoughts alone or just by looking at some highlighted objects. Furthermore, VE can provide an excellent testing ground for procedures that could be adapted to real world scenarios, especially patients with disabilities can learn to control their movements or perform specific tasks in a VE. Several studies will highlight these interactions
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